#include "ball.hpp" #include ball::ball() { std::cout << "Ball erzeugt!"<< std::endl; x = 50; y = 50; rect = {20,20,20,20}; color = {0,255,0,255}; } ball::~ball() { } int ball::GetXPos(){ return x; } int ball::GetYPos(){ return y; } void ball::Draw(SDL_Renderer* renderer){ SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a); SDL_RenderFillRect(renderer, &rect); }