//#include "Game.h" #include "ax_game.hpp" #include int main(int argc, char** argv) { /*Game game; bool success = game.Initialize(); if (success) { game.RunLoop(); } game.Shutdown(); */ int i = 0; ax_game AXGAME; bool success = AXGAME.Init(); if(success){ AXGAME.RunLoop(); std::cout<< i++ << std::endl; } AXGAME.Shutdown(); return 0; }