#include "ax_game.hpp" #include "ball.hpp" ax_game::ax_game() { ax_Window = nullptr; ax_Renderer = nullptr; ax_TickCounter = 0; ax_IsRunning = true; ax_ball_one = ball(); } ax_game::~ax_game() { ax_ball_one.~ball(); } bool ax_game::Init(){ } void ax_game::RunLoop(){ } void ax_game::Shutdown(){ } void ax_game::Input(){ } void ax_game::Update(){ } void ax_game::Output(){ }