#pragma once #include "SDL2/SDL.h" #include "ball.hpp" class ax_game { private: void Input(); void Update(); void Output(); SDL_Window *ax_Window; SDL_Renderer *ax_Renderer; Uint32 ax_TickCounter; bool ax_IsRunning; ball ax_ball_one; public: ax_game(); ~ax_game(); bool Init(); void RunLoop(); void Shutdown(); };