BallClass inklusive renderer / Drawfunktion erstellt

This commit is contained in:
2025-10-18 14:24:24 +02:00
parent 860d8febe6
commit 0e29919fd2
7 changed files with 93 additions and 10 deletions

View File

@@ -1,5 +1,4 @@
#include "ax_game.hpp"
#include "ball.hpp"
ax_game::ax_game()
{
@@ -17,25 +16,70 @@ ax_game::~ax_game()
}
bool ax_game::Init(){
int sdlResult = SDL_Init(SDL_INIT_VIDEO);
if(sdlResult != 0){
SDL_Log("Fehler bei SDL_INIT: %s", SDL_GetError());
return false;
}
ax_Window = SDL_CreateWindow("Ersted Fenster", 100,100,1024,768,0);
ax_Renderer = SDL_CreateRenderer(ax_Window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if(!ax_Renderer){
SDL_Log("Fehler bei SDL_CreateRenderer: %s", SDL_GetError());
return false;
}
return true;
}
void ax_game::RunLoop(){
while(ax_IsRunning){
Input();
Update();
Output();
}
}
void ax_game::Shutdown(){
SDL_DestroyRenderer(ax_Renderer);
SDL_DestroyWindow(ax_Window);
SDL_Quit();
}
void ax_game::Input(){
SDL_Event event;
while(SDL_PollEvent(&event)){
switch (event.type)
{
case SDL_QUIT:
ax_IsRunning = false;
break;
}
}
}
void ax_game::Update(){
while(!SDL_TICKS_PASSED(SDL_GetTicks(), ax_TickCounter + 16));
float DeltaTime = (SDL_GetTicks() - ax_TickCounter) / 1000.0f;
if (DeltaTime > 0.05f)
{
DeltaTime = 0.05f;
}
ax_TickCounter = SDL_GetTicks();
// Update Ball
}
void ax_game::Output(){
SDL_SetRenderDrawColor(ax_Renderer,0,0,255,255);
SDL_RenderClear(ax_Renderer);
ax_ball_one.Draw(ax_Renderer);
SDL_RenderPresent(ax_Renderer);
}