BallClass inklusive renderer / Drawfunktion erstellt
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@@ -1,5 +1,6 @@
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//#include "Game.h"
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#include "ax_game.hpp"
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#include <iostream>
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int main(int argc, char** argv)
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{
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@@ -11,8 +12,16 @@ int main(int argc, char** argv)
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}
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game.Shutdown();
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*/
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int i = 0;
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ax_game AXGAME;
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bool success = AXGAME.Init();
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if(success){
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AXGAME.RunLoop();
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std::cout<< i++ << std::endl;
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}
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AXGAME.Shutdown();
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return 0;
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}
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