Programm auf "Kettenreaktion" erweitert

This commit is contained in:
2025-10-25 20:39:48 +02:00
parent dd3d405ce6
commit 9e026c8074
8 changed files with 127 additions and 24 deletions

View File

@@ -1,4 +1,5 @@
#include "ax_game.hpp"
#include <vector>
ax_game::ax_game()
{
@@ -7,7 +8,20 @@ ax_game::ax_game()
ax_TickCounter = 0;
ax_IsRunning = true;
ax_ball_one = ball();
srand(time(0));
//ax_ball_one = ball(500, 400, 0, 0);
//ax_ball_two = ball(500, 500, 0, 0);
for (int i = 0; i < 10; i++)
{
ax_balliste.emplace_back(ball(rand() % 1024, rand() % 768, (rand() % 200) -100 , (rand() % 200) -100));
}
}
ax_game::~ax_game()
@@ -64,11 +78,11 @@ void ax_game::Input(){
//Tastatur auslesen
const Uint8 *state = SDL_GetKeyboardState(NULL);
if(state[SDL_SCANCODE_ESCAPE]) ax_IsRunning = false;
if(state[SDL_SCANCODE_S]) ax_ball_one.vely += 10;
if(state[SDL_SCANCODE_W]) ax_ball_one.vely -= 10;
if(state[SDL_SCANCODE_D]) ax_ball_one.velx += 10;
if(state[SDL_SCANCODE_A]) ax_ball_one.velx -= 10;
//if(state[SDL_SCANCODE_ESCAPE]) ax_IsRunning = false;
//if(state[SDL_SCANCODE_S]) ax_balliste[0].vely += 10;
//if(state[SDL_SCANCODE_W]) ax_balliste[0].vely -= 10;
//if(state[SDL_SCANCODE_D]) ax_balliste[0].velx += 10;
//if(state[SDL_SCANCODE_A]) ax_balliste[0].velx -= 10;
}
@@ -81,9 +95,21 @@ void ax_game::Update(){
DeltaTime = 0.05f;
}
ax_TickCounter = SDL_GetTicks();
// Update Ball
ax_ball_one.Update(DeltaTime);
for (auto &n : ax_balliste){
n.Update(DeltaTime, ax_balliste);
}
// clean up
for (auto it = ax_balliste.begin(); it != ax_balliste.end(); )
{
if (!it->alive)
it = ax_balliste.erase(it); // erase gibt neuen gültigen Iterator zurück
else
++it; // nur erhöhen, wenn nichts gelöscht wurde
}
}
void ax_game::Output(){
@@ -91,7 +117,12 @@ void ax_game::Output(){
SDL_RenderClear(ax_Renderer); //Puffer leeren
ax_ball_one.Draw(ax_Renderer);
//ax_ball_one.Draw(ax_Renderer);
//ax_ball_two.Draw(ax_Renderer);
for (auto &n : ax_balliste){
n.Draw(ax_Renderer);
}
SDL_RenderPresent(ax_Renderer);
}