#pragma once //#include "SDL2/SDL.h" #include "SDL3/SDL.h" #include "SDL3/SDL_main.h" // Vector2 struct just stores x/y coordinates // (for now) struct Vector2 { float x; float y; }; // Game class class Game { public: Game(); // Initialize the game bool Initialize(); // Runs the game loop until the game is over void RunLoop(); // Shutdown the game void Shutdown(); private: // Helper functions for the game loop void ProcessInput(); void UpdateGame(); void GenerateOutput(); // Window created by SDL SDL_Window* mWindow; // Renderer for 2D drawing SDL_Renderer* mRenderer; // Number of ticks since start of game Uint32 mTicksCount; // Game should continue to run bool mIsRunning; // Pong specific // Direction of paddle int mPaddleDir; // Position of paddle Vector2 mPaddlePos; // Position of ball Vector2 mBallPos; // Velocity of ball Vector2 mBallVel; };