Files
CPPGameBook/Capter1/ax_game.hpp

33 lines
440 B
C++

#pragma once
#include "SDL2/SDL.h"
#include "ball.hpp"
class ax_game
{
private:
void Input();
void Update();
void Output();
SDL_Window *ax_Window;
SDL_Renderer *ax_Renderer;
Uint32 ax_TickCounter;
bool ax_IsRunning;
ball ax_ball_one;
ball ax_ball_two;
public:
ax_game();
~ax_game();
bool Init();
void RunLoop();
void Shutdown();
std::vector<ball> ax_balliste;
};