41 lines
432 B
C++
41 lines
432 B
C++
#include "ax_game.hpp"
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#include "ball.hpp"
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ax_game::ax_game()
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{
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ax_Window = nullptr;
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ax_Renderer = nullptr;
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ax_TickCounter = 0;
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ax_IsRunning = true;
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ax_ball_one = ball();
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}
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ax_game::~ax_game()
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{
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ax_ball_one.~ball();
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}
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bool ax_game::Init(){
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}
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void ax_game::RunLoop(){
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}
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void ax_game::Shutdown(){
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}
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void ax_game::Input(){
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}
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void ax_game::Update(){
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}
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void ax_game::Output(){
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} |